AI Insights · Timothy · July 2024
Top 5 Basketball Games in Ecuador for Q2 2024
Discover the performance of the top 5 basketball games in Ecuador during Q2 2024, including downloads, revenue, and active user trends.
In the second quarter of 2024, the top basketball games in Ecuador showcased varied performance across downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, reveals key insights into the market dynamics of these popular apps.
NBA 2K Mobile Basketball Game from 2K saw fluctuating revenue trends, starting at approximately $637 in the first week of April and tapering off to around $75 by the last week of June. Downloads for the game showed a general upward trend, peaking at 386K in the week of June 10. Weekly active users experienced a slight decline, starting at 1.1K in early April and ending at 821 by late June.
NBA Infinite - PvP Basketball from Level Infinite demonstrated a strong start with downloads peaking at 2.0K in the second week of April, but gradually declined to 555 by the end of June. Revenue for this app reached its highest at $111 in mid-April, before stabilizing around $53-$95 towards the end of the quarter. Weekly active users showed a consistent increase, peaking at 12K in mid-June.
NBA LIVE Mobile Basketball from Electronic Arts saw significant download activity, starting at 1.9K in early April and reaching a peak of 4.7K in late April, before declining to 1.6K by the end of June. Revenue for the game remained relatively low, with slight fluctuations between $13 and $57. Weekly active users peaked at 26.6K in late April but gradually decreased to 17.8K by the end of June.
NBA 2K24 MyTEAM from 2K had a modest performance in terms of revenue, with a notable peak of $71 in mid-May. Downloads remained stable, with slight increases, peaking at 193 in late May. The game’s weekly active users showed a steady increase, starting at 558 in early April and reaching 705 by the end of June.
Basketball Stars™: Multiplayer from Miniclip.com experienced a significant surge in downloads in mid-April at 3.0K, but this number dropped to 677 by late June. Revenue for this game remained relatively stable, fluctuating between $14 and $30. Weekly active users saw a peak of 9.2K in late April but declined to 4.9K by the end of June.
For more detailed insights and data on these apps, visit Sensor Tower.